Updated August 2026
Maya dump in. Wavefront out.
Use this when the next DCC or client pipeline is OBJ-only and you were handed FBX. Materials will not match Maya. For web, use FBX to GLB instead.

Source FBX, target OBJ, drop, download .obj.
1
Source is FBX. The File API reads it in this tab. Nothing is posted. Keep it under 80 MB.
2
OBJ text from the FBX mesh.
3
Open in the DCC. Use FBX to GLB if the destination is a site.
This page is only FBX → OBJ. Other pairs have their own keep and lose notes so they do not repeat this conversion.
| On this conversion | What happens |
|---|---|
| Keeps | Mesh geometry. |
| Drops | FBX materials and a web pack. Also no FBX write-back. |
| Next step | DCC OBJ import. Web users wanted FBX to GLB. |
| Attribute | Result on the reference scene |
|---|---|
| Separate objects | Kept as 2 |
| UV coordinates | Kept |
| Vertex colour | Lost |
| Material names | Kept |
| Vertices on the reference scene | 72 of 48 |
| Mesh | Source | OBJ | Change | Vertices written |
|---|---|---|---|---|
| mug.glb | 880 KB | 4,928 KB | 5.6x | 150,000 |
| lion.glb | 8,768 KB | 51,880 KB | 5.9x | 1,496,202 |
FBX as the source: Geometry only. Color and clips are dropped. Measured 2026-08-27 by running this converter’s own loaders and exporters headlessly. How every format was measured.
FBX is parsed with the File API. OBJ is written in memory. FBX materials and a web pack. Also no FBX write-back. That is a format rule, not an upload. Files over 80 MB are refused because RAM is the limit.
Use this when the next DCC or client pipeline is OBJ-only and you were handed FBX. Materials will not match Maya. For web, use FBX to GLB instead.
Source FBX, target OBJ, drop, download .obj. No Blender and no account.
OBJ for old desktop importers. GLB for web and AR.
OBJ from this tool is geometry. Clips belong on GLB.
No. FBX is parsed here and OBJ is written in memory. There is no convert API.
Yes. Open the FBX viewer if you only need to orbit. Convert when the next tool actually wants OBJ.
DCC OBJ import. Web users wanted FBX to GLB.