Updated August 2026
Open the DCC dump. Do not expect to save FBX back out.
FBX is common from Maya, 3ds Max, and some game exporters. This viewer parses FBX in the tab and draws what the browser loader can keep. Clips may play. Writing a new .fbx is out of scope in this engine, so the next step is convert to GLB or OBJ.

Drop the .fbx. If materials look wrong, that is a loader limit, not an upload. Convert to GLB for a web pack.
1
The browser loader keeps what it can. Heavy Maya graphs may look simpler than in the DCC.
2
Animations play when the loader attached them. Materials may fall back.
3
This page cannot write FBX. Convert FBX to GLB for web or FBX to OBJ for text mesh.
FBX is a desktop interchange. GLB is what you want on the web. This viewer is the checkpoint between those two jobs.
| Topic | FBX | GLB |
|---|---|---|
| Home | Maya, Max, many game tools | Web, AR, Generate output |
| This product | Open and convert out | Open, convert, and write |
| Write from here | Not supported | Yes, as GLB or glTF |
| Clips | May play when the loader keeps them | Kept when present |
USDZ, Blend, and COLLADA still need an export to FBX or GLB from the source app. This viewer will not open those.
An FBX from a client project should not hit a random converter API. This page reads it locally. Convert to GLB here if you need a smaller web file, still without an upload.

DCC and game pipelines. This browser can open FBX and convert it out. It cannot write a new FBX.
No. The browser can open FBX and convert out. It cannot write a new .fbx. Use Convert FBX to GLB or FBX to OBJ.
The web loader keeps a subset of the graph. Treat this as a checkpoint, then convert to GLB for a web pack.
No. The file is parsed locally. That is the point of a client-side viewer for project files.
Many engines still ingest FBX from a DCC. Runtime web and AR want GLB. View here, then convert FBX to GLB if the destination is the browser.
Yes. Convert out is free too. Generate still uses credits if you need a new mesh.
Preview is free. Convert FBX to GLB for web, or to OBJ for a text mesh. FBX itself is not written.